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> "Considering the strides that have been made with stuff like Kinect" And it still sucks. The problem with motion controls is that it's a solution looking fo
by potatolicious 12y ago
> "Considering the strides that have been made with stuff like Kinect"
And it still sucks.
The problem with motion controls is that it's a solution looking for a problem. Why would I want to hold my left hand out below my hip at a 45 degree angle and hold for 5 seconds, when instead I can hit the "back" button on my controller, is a mystery.
It's the same problem as voice recognition - good demoware, poor products. We don't speak to our computers because the lag in feedback and the accuracy, while having advanced leaps and bounds, is still strictly inferior to hitting a keyboard (virtual or otherwise).
This is before we get into more fundamental usability problems like having to hold your arms out while interacting with devices. Minority Report should've featured Tom Cruise with gigantic arms, built up from years of holding his arms out in front of him all day just to do basic computing tasks.
- taschenbillard 12y ago> Minority Report should've featured Tom Cruise with gigantic arms, built up from years of holding his arms out in front of him all day just to do basic computing tasks. Gigantic arms like you get from holding your smartphone the whole day and using it? I would guess that it might be even better to work this way than sitting 8 hours in a chair using the keyboard of your computer or your smartphone.
- pyre 12y agoSure holding your arms out to type on a 'virtual' keyboard probably wouldn't give you gigantic arms, but most people would find waving your arms around to interface with holograms in the air tiring if they were doing it for 8 hours. I don't wave my arms around in the air when using a smartphone most of the time. :P Also, there are downsides to standing all day, just as there are to sitting.