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If we are in a simulation, there's no reason for it to be an entire universe. You don't need to render the entire game at once, just the tiny sections the playe
by thret 12y ago
If we are in a simulation, there's no reason for it to be an entire universe. You don't need to render the entire game at once, just the tiny sections the players are viewing.
- nitrogen 12y agoBut the entire universe is rendered. Hubble and other telescopes prove it, and there's no apparent loss in precision of the laws of physics as you observe more distant objects.
- JTxt 12y agoBut we don't interact with much of it, it could be a cached copy of another sim. Edit: Perhaps it's adaptive and only simulates what will be observed. And if some cost saving optimization artifacts are discovered within the sim, it can be fixed and reverted to a earlier state. Edit2: Perhaps it only has to simulate from your perspective, but the more you critically observe and interact, the more expensive the simulation is.
- nitrogen 12y agoEdit2: Perhaps it only has to simulate from your perspective, but the more you critically observe and interact, the more expensive the simulation is. New life goal: be as difficult to simulate as possible ;-)