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Eh, that's how it goes. Sometimes development pans out; sometimes, it falls flat. With crowdfunding, we the people get to choose what things we want instead of
by AlyssaRowan 12y ago
Eh, that's how it goes. Sometimes development pans out; sometimes, it falls flat. With crowdfunding, we the people get to choose what things we want instead of publishers - which does mean we take the risks in case it misses the mark, and that is a very real risk.
I backed this one myself; a little bit, basically to see what happened. I like YOGS (back to when I played right alongside them on WoW, actually - small world!). They're always looking for another fun platform to play/tell stories with. The developer/s were inexperienced; although it wasn't quite clear just how green they were, I was aware that this one was looking a bit wobbly, as I'd never heard of them, and I was getting Molyneux vibes from the promises.
After I saw the alpha and beta, it was clear Winterkewl just couldn't deliver the goods to anything resembling a reasonable quality, which is why Yogscast didn't feel comfortable really going forward with it like that any more.
Pity about the lead dev's marriage. Isn't the first marriage killed by game development; won't be the last. Obviously the studio is bankrupt (or to the extent that it isn't, needs to refund).
Interesting to see Yogscast did at least get the source and assets out of the ruins of this project (although they're not very good assets, unless you really want a dwarf beard simulator), and they seem to have some kind of rescue plan with another studio. Let's see what happens.
I'm pretty sure no-one's swimming in half a million quids' worth of Jaffa cakes out of this one - but that's development. Sometimes it goes like this and goes nowhere. Sometimes (like Elite: Dangerous, which is turning out brilliant) it goes to the stars.
I'm actually glad we can choose to take these risks with crowdfunding. Just, you know, remember it's not a pre-order.