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Actually Halo started at Apple[1]. [1]: http://kotaku.com/5796019/when-halo-was-on-the-mac-and-was-a-totally-different-game http://kotaku.com/5796019/when-halo
by thekaleb 12y ago
Actually Halo started at Apple[1].
[1]: http://kotaku.com/5796019/when-halo-was-on-the-mac-and-was-a-totally-different-game http://kotaku.com/5796019/when-halo-was-on-the-mac-and-was-a...
- freehunter 12y agoAnd how much money did it make as a Mac exclusive? Oh it only ever released on the Xbox, as a Microsoft property. So bringing up Apple isn't even relevant. At all.
- briandh 12y agoVonGuard wrote: > Halo, Fable, all the tent poles of the Xbox platform started at MS. So it's perfectly relevant to point out that it didn't.
- VonGuard 12y agoNone of Microsoft's Xbox IP that lasted originated at Microsoft. Bungie's work was on the Mac and PC at the same time for Halo. I know that, I was there, I saw the demos from Alex and Jason at E3 in 1999. Literally, what happened was: Halo was THE game at E3, but no one could talk about it because it was behind closed doors. Microsoft basically said "What's the best IP we can get, the best game out there? The one everyone is excited about?" and so, they went to Bungie with a semi-truck full of cash.
- DevKoala 12y agoWait, where are you getting this from? Bungie sold to Microsoft because they had financial issues, and Microsoft was looking for "anything" to increase their portfolio. It was almost accidental. In fact, Bungie contacted Microsoft, not the other way around, because MS was going around looking for games for the Xbox.
- VonGuard 12y agoIt was a perfect timing. MS was bringing in developers, and Bungie was the perfect target because it needed help, and because it was the coolest IP in development at the time. The trailer they showed at E3 2000 was the bee's knees, and ended up having little to do with the end game's actual plot, but it sure sold MS on the idea that this was killer IP. It was actually a compromise to bring Halo to the console because it was an FPS, which was not really a console thing, outside Goldeneye. But then, MS had signed Rare, too. Isn't it obvious MS was buying up things it specifically thought were cool? The original Xbox lineup was a who's who of bad ass computer game devs like Molyneux and the Rare folks. And, clearly, all of the studios were able to negotiate decent contracts because they all were free of MS in the end, unlike other studios that have had their publishers run them out of business rather than see them keep their IP. In the end, bungie was glad to be rid of Halo, actually.
- DevKoala 12y agoNo it is completely irrelevant. Jason Jones was a Mac fanboy, he even wrote a letter in on of the Marathon games about how it would never run on Windows. However, Apple didn't contribute anything to the game whatsoever. Halo was originally targeting the Mac, as well as other platforms. By the time Halo was first being prototyped, Bungie had already released Marathon on Windows.
- NoPiece 12y agoI agree with your point, bringing up Apple is irrelevant. But Halo did end being released on both PC and Mac. http://www.amazon.com/Halo-Mac/dp/B00006IQTH http://www.amazon.com/Halo-Mac/dp/B00006IQTH
- mikeash 12y agoHalo started at Bungie, and merely targeted the Mac. It was never at Apple. If it had been, Microsoft never would have been able to embarrass the crap out of Steve Jobs by buying the company (and thus the game) mere months after they got top billing at a Stevenote.