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Threes is actually pretty badly designed as a mobile game, imo. It has too many potential control points on a small screen, is audio intensive, and has a long
by rdl 12y ago
Threes is actually pretty badly designed as a mobile game, imo. It has too many potential control points on a small screen, is audio intensive, and has a long startup time (I mean, wtf. It takes 5-10 seconds to start up!)
Threes might be a better "game", in that there's an easy strategy to do well in 2048, but Threes is a bad mobile game. The ideal mobile game would be something which could be played for 30-90 seconds, paused or looked away from without lasting negative consequence, but with timing as a key factor, and 4-8 possible touch points on the screen, IMO.
"Rez" would probably do well for mobile (the playstation vibrator game).