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(I'm comparing threes on a Samsung Captivate Glide and 2048, Evaldo Rossi version, on an ipad mini) * The interface of threes frustrates me. It takes a relati
by emeraldd 12y ago
(I'm comparing threes on a Samsung Captivate Glide and 2048, Evaldo Rossi version, on an ipad mini)
* The interface of threes frustrates me. It takes a relatively long time to start compared to 2048 almost starting instantly and is feels awkward to interact with. Much to convoluted for most settings to me.
* The counting up of score at the end takes too long. I either want to move on to the next game or walk away from it. I don't want to sit there and watch numbers being added.
As to Game play:
* Three's requires more strategy yes, but it is trickier to play in a casual manner, when I have a few free moments here and there. I can pick up a 2048 game, and get somewhere reasonably in a short period of time where threes seems to take more concentration and time (Even beyond the time it takes to get the app going).
The first time I saw threes the performance, theming, and just general styling of the game felt like a knock off of something else. It was bad enough that I didn't think I'd found the original and looked again. The edition of 2048 I came across had a much cleaner interface, smoother game play and works well in time constrained or pickup-play settings while still being interesting enough to be worth playing longer. Threes just doesn't scratch that itch. It's a little too much for casual play but not quite enough for something more serious to me.