3 ms·
A great success by the threes team for sure. But I have to wonder what if that final version had been banged out in the first weekend, would it have been recog
by bengali3 12y ago
A great success by the threes team for sure.
But I have to wonder what if that final version had been banged out in the first weekend, would it have been recognized as the winner? Would a team then stop innovating and switch to build it (and saved 1.2 years for who knows what else)?
From a product dev standpoint i'm torn. There's a lot to be learned through iterating through complexities, challenging everything and ending with a simpler solution. But there's plenty to be lost by the argyle distractions as well.
HN, how do you do know when to stop brainstorming and ship?
- oddevan 12y agoI'm not sure myself, but I'd wager it's when the brainstorming and iterations are getting less significant. When you're changing less and less through each iteration, then you know it's getting close to being done. That being said, at some point someone (preferably someone wise and smart) makes the decision to ship. And they do need to make that decision.