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Absolutely not. There are still MAJOR questions about these high-end "games on demand" services that have so far gone completely unanswered, aside from PR type
by ajg1977 17y ago
Absolutely not.
There are still MAJOR questions about these high-end "games on demand" services that have so far gone completely unanswered, aside from PR type non-answers.
Latency - how will they perform when round-trips take 30-100ms+?
Bandwidth - Even assuming a mediocre resolution of 800x600 at 30fps, games are going to guzzle bandwidth.
Hardware - While a decent spec server can happily serve up dynamic webpages to thousands of users, that's just not possible for games. Modern games require a modern spec machine per user - and don't forget the heat/power issues either!
And wow - we haven't even talked about all those publishers who are going to demand top dollar for their latest titles!
So we'll see. I do look forward to seeing the what the service is like, but my feeling is that unless they can sign deals with ISPs to colocate then they're doomed. That said, such a service could be very attractive to cable operators as an additional extra to offer their customers.
- coderdude 17y agoAccording to CrunchGear OnLive is a "cloud gaming service": http://www.crunchgear.com/2009/03/24/can-onlives-cloud-gaming-service-threaten-traditional-consoles/ http://www.crunchgear.com/2009/03/24/can-onlives-cloud-gamin... One user per core would probably work fine, if you leave one core for the operating system. Of course you will need a lot of memory and probably a video card per user as well. Edit: Just checked out the Wikipedia entry and it looks like they're doing something like that and with virtualization. http://en.wikipedia.org/wiki/OnLive#Architecture http://en.wikipedia.org/wiki/OnLive#Architecture