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Misleading title. Videogame streaming is not here (at least not in the form of the OnLive service), and a great number of people still have some pretty fundame
by bendotc 17y ago
Misleading title. Videogame streaming is not here (at least not in the form of the OnLive service), and a great number of people still have some pretty fundamental questions about the technology. There was a tech demo at a videogame tradeshow, but as people here surely know, a controlled tech demo is a whole different beast from a real live service.
The other funny thing about this write-up is the idea that OnLive is challenging the videogame industry. Rest assured, most big companies in this space would love to have this technology be a reality: it offers greater control than consoles, and makes piracy next to impossible. If OnLive can make this work for a wide market (and not just hotels and the like), we'll see lots of offers to buy them and lots of copy-cat technology.
- DarkShikari 17y agoAnd OnLive is a great example of marketing gone wild--the technical information their marketing has put out cannot physically all be true at the same time. Some information I've heard, for example: 1. Their system is powered by a JPEG encoder. 2. Their encoder handles one frame per millisecond (1000fps). 3. They plan to do something on the order of 2.5 megabit 720p video. 4. They intend to have extremely low end-to-end latency. It should be obvious why not all these can be true at the same time. Furthermore, you'll notice other conflicts even if you start ignoring some of the claims: even if 1) is false, 4) basically makes 3) impossible (ultra-low latency has a catastrophic effect on interframe compression). So at this point I'd pretty much put OnLive in the "extremely dubious" category due to the fact that their marketing can't seen to decide what their technology actually does.