4 ms·
The old PC game Star Flight used a procedural system to generate planets on the fly because there wasn't enough storage space on disks: http://en.wikipedia.org
by mmcconnell1618 12y ago
The old PC game Star Flight used a procedural system to generate planets on the fly because there wasn't enough storage space on disks:
http://en.wikipedia.org/wiki/Starflight http://en.wikipedia.org/wiki/Starflight
- maglevfield 12y agoElite is a better example. https://en.wikipedia.org/wiki/Elite_(video_game) https://en.wikipedia.org/wiki/Elite_(video_game) https://en.wikipedia.org/wiki/Frontier:_Elite_II https://en.wikipedia.org/wiki/Frontier:_Elite_II https://en.wikipedia.org/wiki/Frontier:_First_Encounters https://en.wikipedia.org/wiki/Frontier:_First_Encounters https://en.wikipedia.org/wiki/Elite:_Dangerous https://en.wikipedia.org/wiki/Elite:_Dangerous
- epsylon 12y agoThe Elder Scrolls : Daggerfall is another notorious early user of procedural generation to generate an incredibly large open world.