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One of the things I appreciated with the Lucasarts titles was that they didn't seem to have as many obscure puzzles as the Sierra titles. I recall getting stuc
by bentcorner 12y ago
One of the things I appreciated with the Lucasarts titles was that they didn't seem to have as many obscure puzzles as the Sierra titles.
I recall getting stuck in King's Quest games for hours looking for something (or trying to type in the magic phrase [Seriously? SULEIMAN??]), whereas games like MI were usually more straightforward. The mouse interface helped things along somewhat, but Sierra games still felt too puzzley for my taste.
- michaelmike 12y agoSierra was notorious for making games that had to be solved in just the right way. LSL1-3, for example, you would come to a dead end if you didn't pick up some item early on. How would you know to pick up that item? Or even that you were missing an item? You wouldn't. They were still incredibly fun, though.
- cpeterso 12y agoOne theory was the Sierra's ridiculous puzzles were designed so frustrated players would call Sierra's pay-for-clues customer support line.
- egypturnash 12y agoAnd then there was the "banana tree" gag in Monkey Island, which was a direct swipe at Sierra's habit of killing you off at every turn...