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For me the problem is not the fact that the interface is ASCII, but the fact that is inconsistent. Each menu has its own little quirks to navigate it. Moving th
by otikik 12y ago
For me the problem is not the fact that the interface is ASCII, but the fact that is inconsistent. Each menu has its own little quirks to navigate it. Moving the focus from one part of a menu to the other takes different keypresses on each screen.
I was never able to decipher the military config screen. I rely on traps and animals (once I managed to have tigers!) to repel the first small invasions. Then I have Fun.
- imdsm 12y agoThat's all part of the Fun[1]. [1] http://dwarffortresswiki.org/index.php/v0.34:Losing http://dwarffortresswiki.org/index.php/v0.34:Losing
- fournm 12y agoFor the most part, the quirks are consistent, though. I mean, it's not intuitively consistent, but basically there are navigation controls with or without having a selection cursor on the main screen (which is usually where the difference is, since navigation and some of the selection keys overlap). If you look through the keybindings, there are "move selector / cursor" options and then secondary options for all of those, and that's more or less what they map to.