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Super Pixel Quest
- deleted 12y ago[deleted]
- Artemis2 12y agoIt's in French, but you just have to click the right arrow to make your way through the story. Very nice work!
- szatkus 12y agoHe could map arrow to keyboard. Also, spoiler: http://superpixelquest.com/164.html http://superpixelquest.com/164.html
- ykorman 12y agoIf you're using Chrome, you can use my extension to map Ctrl+Right to that button: https://chrome.google.com/webstore/detail/quicken/bcnfaiaknkbbcmpeedkjjjcdmjlgbafo https://chrome.google.com/webstore/detail/quicken/bcnfaiaknk... Just right click on the button and select "Set as quicken next".
- prawn 12y agoCurious to know how far the average visitor bothered clicking.
- __xtrimsky 12y agoAlthough I had a lot of work to be done, I still clicked to the end :(
- stkni 12y agoClicked on first 10, then skipped to 100 by tweaking the URL. Then jumped to 150 (when jumping to 256 didn't work) and then finished the last few. Very reminiscent of 1980s adventure games on the Spectrum but my French isn't good enough to tell if that's the point of it.
- meh_master 12y agoI did the same, but went up to 75 before jumping ahead by a few. The final frame is 164 in case anyone's interested.
- xwintermutex 12y agoI clicked to the end because I appreciate this work of art.
- tlrobinson 12y agoI gave up after about 15 because the images were loading a little slowly (a few hundred milliseconds is too much) and driving me crazy. It would be nice if it prefetched the next few images.
- prawn 12y agoYeah, load time and having other things to do were issues for me. Clever and a lot of effort by the creator though.
- deleted 12y ago[deleted]
- ricricucit 12y agoworth clicking, nice work.
- agentultra 12y agoThis is great. Scott McCloud and others have said that this is what comics would evolve to on the web for a long time. I appreciated the clever use of pacing and space. A great work and I hope it inspires more creators! So cool!
- Hemospectrum 12y agoWorth pointing out that this type of experiment has been playing out for years already. The most popular type, usually called an "adventure comic," borrows from interactive fiction[1] to present itself as a dialogue between the author and the audience, complete with narration in second person. Among these, the most influential/notorious is Homestuck[2], which goes completely off the rails incorporating animation, music, and different types of gameplay into its narrative. Less ambitious uses of the same format, like Prequel[3], have followed in its wake. --- [1]: http://www.ifwiki.org/index.php/FAQ http://www.ifwiki.org/index.php/FAQ [2]: http://www.mspaintadventures.com/ http://www.mspaintadventures.com/ (NB. Homestuck is the fourth adventure comic by this particular author. It's on hiatus while he writes and animates the last few chapters.) [3]: http://www.prequeladventure.com/ http://www.prequeladventure.com/
- archagon 12y agoThe time-slicing in particular is very clever. I've never seen anything like it before. (For example, when the knight moves at same rate, while protagonist wiggles faster and faster. Or when you click forward three turns and nothing happens to indicate the protagonist being stuck. The animations frequently represent the state of the world during each step rather than showing the literal passage of time, except for when doors open and stuff.)
- bbayer 12y agoFor those who wonders the author. http://www.emmanuelespinasse.com http://www.emmanuelespinasse.com
- phkahler 12y agoAren't pixels obsolete? I mean in the sense that you have to use scalable graphics these days.
- recursive 12y agoIf they are obsolete, pixels can still be represented as rectangles in your scalable format for aesthetic reasons. What's your point? Aren't quests obsolete too?
- sspiff 12y agoIsn't oil on canvas obsolete? Pixel art (and pixel-based graphics) may be obsolete in the sense that you no longer need to work within the constraints of large pixels making up an image. But content creation is still not vector based in many scenarios. And even if vector-based graphics would be the universal standard, pixel art could still be used as an art style or for a retro look or to invoke nostalgia.
- acomjean 12y agoI agree, pixels, and their limited colors where the result of limited technology, As technology has advanced past those limits, pixels are now an aesthetic used to create art. Much the same way plastic and metal models don't make origami obsolete, these things have their place.
- _random_ 12y agoFill the modern culture knowledge gap: http://www.theverge.com/2014/7/3/5865849/pixel-art-is-here-to-stay http://www.theverge.com/2014/7/3/5865849/pixel-art-is-here-t...
- samweinberg 12y agoIt's a stylistic choice.
- Monkeyget 12y agoThis reminisced me of Apple LC times big time. Marcel Proust's Madeleine style. Dithering, games such as Beyond Dark Castle[0], HyperCard games. [0] https://www.youtube.com/watch?v=ISP9su7okHo https://www.youtube.com/watch?v=ISP9su7okHo
- aresant 12y agoYou may be excited to learn about Lucas Pope (Papers Please) starting on a new 3D / B&W dithered game here: http://forums.tigsource.com/index.php?topic=40832.0 http://forums.tigsource.com/index.php?topic=40832.0
- flanbiscuit 12y agoThis is great! I clicked all the way through to the end. Instead of 164 separate html pages I would have just 1 and used javascript to step through the panels. Could even lazy load the other images so initial page load is faster. But that's just how I would do, the artist might not be a web developer and the way it's setup works.
- hansy 12y agoWorks beautifully with NoScript installed, so I'm definitely a fan of individual HTML pages; although, admittedly, the experience would probably be nicer with AJAX.
- archagon 12y agoI like that this old school comic is put together with old school technology.
- hoektoe 12y agothank you i just skipped to 164
- plicense 12y agoHad to binary search to find 164.
- PeterisP 12y agoSomehow the pixelart/animation style reminds me very, very much of the old Gobliiins games (https://en.wikipedia.org/wiki/Gobliiins https://en.wikipedia.org/wiki/Gobliiins) - the artists seem to be different (Emannuele Spinasse and Pierre Gilhodes) but the detail and movements seem to be very close in feeling.
- archagon 12y agoYES! First thing I thought of, especially after seeing the wizard dude in panel 12. I am very much reminded of the level in Golbins Quest 3 where Blount is eaten by the wolf and has to put the three lights into the bowl to escape death. That game is an underrated a classic, in my opinion. I love how this comic conveys the old adventure game feel of discovery and exploration.
- vanderZwan 12y agoThere's also Woodruff & the Schnibble of Azimuth, which was on CD-rom, in high-res 640 by 480 and fully voice-acted. It also had annoyingly slow loading times, but that didn't stop me from finishing the game. Here's a longplay of it: https://www.youtube.com/watch?v=LCjjCwhn8cs https://www.youtube.com/watch?v=LCjjCwhn8cs
- knowaveragejoe 12y agoInteresting how this inadvertently showcases modern browsers redrawing the page content based on what has actually changed. Even though each "frame" is a new page, you only see a flash where the new image is being shown or replaced.
- guywithabike 12y agoIncorrect. You see a flash because the new image has't been loaded yet, but all the other images have been previously loaded and cached, so your browser can display them almost immediately. Try going back to page 1 — each page will appear to load instantly if you have all the images cached.
- MrBuddyCasino 12y agoWith Chrome on OSX I can see what he means - "new" (but already cached) pictures still flicker, the old ones do not. So it can't be caching.
- th0ma5 12y agoReminds me of IBM Big Blue Disk Alfredo Series (eg https://www.youtube.com/watch?v=G5zeEkRCr44 https://www.youtube.com/watch?v=G5zeEkRCr44 ) ... which I managed somehow to get working on Hercules Graphics using an EGA emulator I think. Anyone have all the old Big Blue Disks by chance? :D
- _random_ 12y agoNaked guy, naked HTML :).
- steanne 12y agoreminds me of when i am king. http://www.demian5.com/ http://www.demian5.com/
- enesunal 12y agocost me 165 mouse clicks. worth it.
- Zecc 12y ago(I know this in one day old already, but...) In case anyone else is wondering, frames 112 through 115 are exactly the same. Frames 125 and 127 differ only on focus (the invisible #ici element). Frame 129 is the same as 127. I saved and ran diffs.
- ikecube 12y agoA similar adventure in scope and implementation: http://www.deltaattack.com/2011/04/10/mario-pipe-puzzle/ http://www.deltaattack.com/2011/04/10/mario-pipe-puzzle/