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This can lead to a harder balancing problem, though, as the player becomes as powerful as the sum total of all previous monster equipment. If encounters aren't
by YokoZar 12y ago
This can lead to a harder balancing problem, though, as the player becomes as powerful as the sum total of all previous monster equipment. If encounters aren't done in a specific order, that can be especially problematic.
- logicchains 12y agoThat's a good point. One potential way to handle it is to make many of the powerful monsters optional, and then have a more difficult "bonus dungeon" for players who had defeated all the optional, powerful monsters. Many JRPGs I've played did this, as did the expansion to Baldur's Gate 2.