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If I recall correctly, in Baldur's Gate mobs could also use the items they had. This made for some particularly fun battles when a mob had a powerful artifact t
by logicchains 12y ago
If I recall correctly, in Baldur's Gate mobs could also use the items they had. This made for some particularly fun battles when a mob had a powerful artifact that they were able to use. I imagine it also made design easier: to create an interesting new boss fight, instead of having to create a new creature, the designer could just use a common mob equipped with a powerful artifact.
- YokoZar 12y agoThis can lead to a harder balancing problem, though, as the player becomes as powerful as the sum total of all previous monster equipment. If encounters aren't done in a specific order, that can be especially problematic.
- logicchains 12y agoThat's a good point. One potential way to handle it is to make many of the powerful monsters optional, and then have a more difficult "bonus dungeon" for players who had defeated all the optional, powerful monsters. Many JRPGs I've played did this, as did the expansion to Baldur's Gate 2.