4 ms·
Just a nitpick, the effect of light bleeding from one diffuse surface to another is achieved in rendering with global illumination. Ambient occlusion is an appr
by TD-Linux 12y ago
Just a nitpick, the effect of light bleeding from one diffuse surface to another is achieved in rendering with global illumination. Ambient occlusion is an approximation of GI and cannot simulate this sort of color bleed.
- ykl 12y agoSure you can, just tint your AO pass before comp.