4 ms·
In terms of static scenes, I'd say the industry is at the end of an S-curve right now. In terms of motion, character animation, and physical interactions betwee
by mortenjorck 12y ago
In terms of static scenes, I'd say the industry is at the end of an S-curve right now. In terms of motion, character animation, and physical interactions between objects, there's still a long way to go. You need a AAA budget just to get a character's hand to realistically pick up an object in a scene without it jumping; I think these sorts of problems are next in line for graphics engines to solve.