4 ms·
That's a good point, pull is nice. You could also run the push events at a higher frequency too (I think ondevicemotion events typically run at 20Hz, which is a
by newhouseb 12y ago
That's a good point, pull is nice. You could also run the push events at a higher frequency too (I think ondevicemotion events typically run at 20Hz, which is abysmal). My larger point is that if possible we should update the existing standard to provide push and pull from the same interface/abstraction, and that it shouldn't be limited to VR.