3 ms·
To be fair, it _is_ a lot easier to make violent games than games about people because of existing infrastructure. You can make an FPS in a day with the unity g
by adrusi 12y ago
To be fair, it _is_ a lot easier to make violent games than games about people because of existing infrastructure. You can make an FPS in a day with the unity game engine, using free art assets, the built in physics engine, a tiny bit of scripting, and even the built in netcode. I know next to nothing about other game engines targeted at such games, but I'm sure Source, Unreal and Cryengine all make it just as easy. This means that essentially all the money that big AAA developers throw at these games goes to making them the most refined experiences possible.
But beyond that, every way of simulating human interaction short of advanced AI will feel awkward because it's too fundamental a part of human nature. Games like _Long Live the Queen_ feel like spreadsheets and dating sims are just a genre of point and click adventure. The best game focused on human interaction that I can think of is the recent _Papers Please_ (disclaimer: I haven't played it, but it's on my list). Its modes of interaction are restricted, and it's not really a game in the strict sense, but rather a story told interactively. Interpersonal games need to move more towards the story telling if they want to be successful.