3 ms·
I believe his point is that we have violent games because it's a no-brainer. You don't have to be creative, you don't have to sweat to find an appealing game me
by hcarvalhoalves 12y ago
I believe his point is that we have violent games because it's a no-brainer. You don't have to be creative, you don't have to sweat to find an appealing game mechanic, and it sells.
Note the sarcasm here:
> In a sense, it’s a self-fulfilling prophecy. We know how to make games about the human heart, but struggle to deal with fists, swords, and guns.