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Man, last time I checked in on Rust one of the things that I didn't like was that the rules for what was public or private by default were complicated for no go
by Symmetry 12y ago
Man, last time I checked in on Rust one of the things that I didn't like was that the rules for what was public or private by default were complicated for no good reason. Now (maybe .11, maybe a previous change) everything is private by default which is nice and simple.
I did and continue to really like the way they handle encapsulation at the module rather than object level.