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I have yet to actually see Tavern, but I doubt I'll find it all that useful. What made Forrst so awesome (early on at least) was how easy it was to get feedbac
by Smudge 12y ago
I have yet to actually see Tavern, but I doubt I'll find it all that useful.
What made Forrst so awesome (early on at least) was how easy it was to get feedback on your personal work. The site's guidelines and standards required a lot of upkeep by Kyle (Forrst's founder), but in turn enabled the growth of a community of learners and teachers. As the individuals learned and grew, so did the community.
Unfortunately, keeping those incentives aligned proved to be too difficult to sustain. After Kyle left, Forrst slowly evolved into a platform for experienced designers to simply promote their work. The more inexperienced members stopped receiving feedback because nobody saw their posts, and in turn people stopped even posting unless they had an ulterior motive (e.g. go view my portfolio, or download this freebie and promote my work).
Zurb correctly recognized that the "Dribblification" of Forrst led to its downfall, but Tavern essentially ignores the original problem. The problem wasn't that we needed help answering the big questions (like "are designers too isolated from the consequences of their work"), but that we all wanted help with the small, day-to-day questions (like "how do I improve the layout on this page" or "what color should this be"). The focus wasn't on the industry growth, but on the personal growth.
Of course, the bigger industry questions and trends naturally grew from the sum of the community's posts and responses. Meta-questions were fun when they came up, but they were only popular because there was an existing community there to read them. They certainly weren't the focus of the site, and I'm not convinced they'll be enough to sustain this new version.