2 ms·
Yeah, it bothered me a lot, especially when toggling between architectures and noticing all those errors when It Should Just Work. At least the only casting yo
by seivan 12y ago
Yeah, it bothered me a lot, especially when toggling between architectures and noticing all those errors when It Should Just Work.
At least the only casting you need to do is when doing
myDouble = myPoint.x // This works on 64 bit out of the box but not 32bit.
For now I try to avoid setting like that.
Everything else including myDouble += myPoint.x should work fine with the library.