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Pyglet handles a lot of low-level drudgery involved in talking to OpenGL, setting up a window, dealing with input, etc. It's similar to SDL or GLFW in that rega
by angersock 12y ago
Pyglet handles a lot of low-level drudgery involved in talking to OpenGL, setting up a window, dealing with input, etc. It's similar to SDL or GLFW in that regard.
I've written that code several times, and honestly nobody is any less of a programmer for using that instead of dealing with the bullshit themselves.
It's similar to complaining about using the Node abstractions for IO instead of manually adding that yourself--it's just being silly.