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specifically, the idea that UI elements should behave as if they were tangible objects isn't a new idea. this is what apple have been doing for.. quite a while,
by foxhill 12y ago
specifically, the idea that UI elements should behave as if they were tangible objects isn't a new idea. this is what apple have been doing for.. quite a while, and honestly I didn't think this was breakthrough stuff - elastic bounce on scroll views, smooth, clean, and consistent UI transitions, and previously skeuomorphic design principle.. the idea that that interactions with a interface should mirror our interactions with things in real life doesn't seem like a shocking revelation.
what's worse is that they have had this epiphany, and then.. seemingly ignored it.
- andybak 12y agoI think the term 'skeuomorphic' has become a little muddled but for the sake of argument let's distinguish between 'functional' and 'decorative' skeuomorphism. It was an excess zeal for the latter kind that Apple quite rightly got criticized for. The green baize in Games Center and the leather-bound notebooks in wherever. UX/UI people have been talking about 'affordance' for years and if a button looks raised due to subtle shading then that aids in recognising that it's clickable. Techniques such as this have been around since the birth of the GUI.