5 ms·
Personally, I would make "building units" and "mining gold" a planet's standard designation set by the user. If no other commands are given, the planet will def
by fpalmans 12y ago
Personally, I would make "building units" and "mining gold" a planet's standard designation set by the user. If no other commands are given, the planet will default to building units or mining gold continuously.
This will make the two upgrade paths: "mining quantity" and "unit quantity" unneeded... I believe that these just cloud the game-play. To be honest, at first, I was considering only upgrading the quantities in stead of the speed because I got tired of the constant clicking, were it not that the mining speed and unit build speed are the important upgrades... I do not see how the quantities will help you win the game.
I haven't tried the game sufficiently to have an opinion on the other upgrade paths, such as attack/defense/range/speed.
Hope this helps...
Cheers
- ttty 12y agoBy upgrading the quantity you have less work, as you said. This is kind of making more automatic. You can also let the planet do the job and then do other stuff during that time if you want and then have a lot of gold (:
- fpalmans 12y agoThe extra clicking for gold/units, even the manual upgrading of so many planet enhancements, distracts from the conquest portion of the game. The more planets I get, the more tedious 'work' I have. I found it unbearable above 20 systems (about half were lvl 3/4 in both speed&quantity).