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Thanks! Yes, I agree with you. I was prepared for the traffic and also for criticism (and for the trolls out there!). But I learned that with this amount of us
by nergal 12y ago
Thanks!
Yes, I agree with you. I was prepared for the traffic and also for criticism (and for the trolls out there!). But I learned that with this amount of users there will be light shed upon all small cut-corners you make that you think no one will notice. Which in my case was good for future projects.
In my case I was more eager to show the game than to actually get _a lot_ of users since there are no money involved since it's just my spare time project. However, if it had been money involved and if I had made investments (other than my own time) I probably would have investigated the best time of day/week/month to publish my project.
But I gained a lot of knowledge from this fuss :)