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Those are some very generous numbers you have there! Of course, there are examples of successful KS campaigns but it's not exactly a sure thing. Also, it requi
by kristiandupont 12y ago
Those are some very generous numbers you have there! Of course, there are examples of successful KS campaigns but it's not exactly a sure thing.
Also, it requires that you have a (typically consumer) product that you can pre-sell. What if you are making a Saas that could turn into a profitable business but that cannot be launched on Kickstarter? It might still be a good investment opportunity so the other model could work.
- forrestthewoods 12y agoYC funds $120k for 7%. But the majority of the value in being a YC startup isn't the cash. Cash is a much bigger portion of the Kickstarter value proposition but it also provides value as a marketing tool and in establishing a hardcore fan base. I wonder what fair numbers would be. Hrm. Hard to say. A lot of 1-4 man small teams would do it on second thought. I think $100k for 10% is a pretty crap deal but creators would probably take that offer. Hard to know how Joe Public would respond. Definitely hard to predict after 5 years when people compile lists of games that even gave a break even return. Game companies and software startups don't exactly have a high success rate.