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The thing you're missing is that Second Life isn't lacking any features, because any features that don't exist can be added by the users. If the owner of a reg
by sebular 12y ago
The thing you're missing is that Second Life isn't lacking any features, because any features that don't exist can be added by the users. If the owner of a region of land decides that they want to create enemies that can attack and kill other players, that's entirely within their power.
The only thing wrong with Second Life is that it was too ahead of its time. The typical person who's heard of it usually isn't aware of just how radically flexible and open-ended it is, and even if you explain it to them, they find it hard to believe that a game built over a decade ago can really do what it claims to do.
Heck, people have even built Minecraft in Second Life.
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- splawn 12y agoLooking at Second Life as a game I 100% agree with you, however as a platform virtual world sandbox, I think it was a design success (nothing that I know of comes close). Minecraft found a happy middle ground by being more of a game than SL, but less of a platform.
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- sebular 12y agoI didn't see this before I replied to your earlier post. I see no evidence of Minecraft being a platform, so we have a fundamental disagreement there.
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- splawn 12y agoMinecraft mods are implemented in java, not in minecraft itself. I guess you could make a case that any game with a level editor is a platform. However, no level editor I have seen comes close to what SL does. All these concepts are blurry, its like debating how to classify a piece of music.
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- splawn 12y agoYou are being obtuse now, minecraft is a game with a level editor and a mod scene. SL is something different that you don't seem to grok and thats ok. :)
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- sebular 12y agoYou accuse me of trying to turn this into a contest. In fact, it's you who started the contest by inviting comparisons and talking about how Minecraft did something "right" while Second Life did it "wrong." My point about how people have built Minecraft in Second Life isn't to start a pissing contest. I'm only trying to show you that you're comparing apples to oranges, because Minecraft is a game, and Second Life is a platform. Second Life doesn't have game-like features such as enemies because that's up to the users to create them if they want. Some people create game experiences in Second Life, but other people are using it to run a virtual business that generates real-world income. Why would a business owner want creepers attacking customers while they're trying to shop? "Lack of bad guys trying to kill you" doesn't typically come up when people are discussing the pros and cons of Android and iOS, why should that be an issue for this platform?
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