3 ms·
"sans two cases which appear to be typos in the original algorithm." By chance, do you have more details on which two specific cases are 'typos'? It would be f
by floatingatoll 12y ago
"sans two cases which appear to be typos in the original algorithm."
By chance, do you have more details on which two specific cases are 'typos'? It would be fun to try fixing them in the original code and see what kind of change occurs in the output.
- byuu 12y agoI posted this below to ux, but I'll repeat it here so you see it. Sorry, but I was unable to find which ones were at issue. I wrote this code in 2005 - 2006, and have forgotten the relevant details by this point. The info on how I did the symmetry and rotation was posted here, where it looks like I said there were six differences, but was still unsure of the exact number: http://forums.nesdev.com/viewtopic.php?p=82794#p82794 http://forums.nesdev.com/viewtopic.php?p=82794#p82794 I'm a bit too swamped to do it myself, but if you or anyone else would be up for repeating my steps to determine which rules have the symmetry issues, please do post here.
- floatingatoll 12y agoThanks for the extra reply effort, didn't mean to make you do extra work. I'll keep my eyes open and see if I can work it out (but I'm way behind ux, who's more likely than I within any reasonable time).