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Spot on: http://connect.microsoft.com/VisualStudio/feedback/details/753115/ http://connect.microsoft.com/VisualStudio/feedback/details/7... and https://connect.
by stinos 12y ago
Spot on: http://connect.microsoft.com/VisualStudio/feedback/details/753115/ http://connect.microsoft.com/VisualStudio/feedback/details/7... and https://connect.microsoft.com/VisualStudio/feedback/details/719443/ https://connect.microsoft.com/VisualStudio/feedback/details/..., and the last response:
Hi,
Thanks for reporting this bug. We've fixed it, and the fix will be available in the next major version of VC (i.e. after 2013).
steady_clock and high_resolution_clock are now synonyms powered by QueryPerformanceCounter() converted to nanoseconds. QPC meets the Standard's requirements for steadiness/monotonicity.
Additionally, the CRT's clock() has been reimplemented with QPC. While this improves precision and conformance to the C Standard (as QPC is monotonic), we are aware that this is not completely conformant. Our CRT maintainer has chosen to avoid having clock() return CPU time advancing faster than 1 second per physical second, which could silently break programs depending on the previous behavior.
So it is expected that VS2014 should have the fixes.
On a sidenote, I've seen most of the code, if not all, posted by the OP already before while searching for the same functionality (eg the piece after "you will write your own function:" is followed by something that to me seems like a straight up copy from some FOSS project, even the comments seems to match - ok I cannot be 100% certain on this but if it's the case it would be nice to mention the source). I can't find it atm, but I am sure a C++11 clock compatible implementation using QPC has been posted on StackOverflow.