3 ms·
what's your budget? Is 30ms fast enough to put a widget in a shopping cart? Let's just assert 15ms from your server to the customer, you've got 15ms to play wit
by jfoutz 12y ago
what's your budget? Is 30ms fast enough to put a widget in a shopping cart? Let's just assert 15ms from your server to the customer, you've got 15ms to play with. Given this https://gist.github.com/jboner/2841832 https://gist.github.com/jboner/2841832 let's assume you get around 5ms for each service, say a couple big disk reads and some filtering.
So if n=3, it doesn't seem to bad. How much can you do in parallel? Stuff like search, it seems like you could partition quite a bit hit a bunch of services (10?)in the first 5ms, then spend the remaining 10ms sorting results, just send your best effort.
I'm (of course) assuming a customer request means there's a customer sitting there waiting and 30ms is good enough. Won't work for a game. Won't work for HFT.
I guess you'd use the standard stuff, many layers of caching, efficient implementation of the specific services, good algorithms. Heck, you could play a game with docker and run the whole infrastructure on 1 big machine, i think those local sockets would be a lot quicker that the 500,000 ns of a datacenter read.
I mean, if an l2 cache miss is a disaster for you, clearly this won't do anything for you. But how fast is fast enough? do you need to hit that target every single time(real time)? Can you be late 1 in a million requests?
Are you sort of dismissing the idea out of hand or are you (aside from the silly title) really thinking through the consequences of implementing an application this way?
- platz 12y agonot dismissing - 30ms would be stellar. Although I think that sets the bar very high. Careful engineering can get it that low, but my experience is that some platforms aren't that fast, especially if you're not building a greenfield set of services from the ground up.