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Cool idea. I'd actually really like to see that. You could start by programming it for gunboard (no-press) games, then expand from there to adding the communi
by tempestn 12y ago
Cool idea. I'd actually really like to see that. You could start by programming it for gunboard (no-press) games, then expand from there to adding the communication elements. (Which, while challenging, would be much easier than a standard Turing Test, since the scope is limited. Plus, even if a potential ally is able to identify the computer player, they may very well still be willing to ally with it.
- Anderkent 12y agoThere are some diplomacy AIs - I worked on a simple one as a project in college. There's a standard for communication and a range of bots already implemented. See the mailing list at https://groups.yahoo.com/neo/groups/dipai/info https://groups.yahoo.com/neo/groups/dipai/info