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Similarly, I introduced our office to Conquer Club (an online, slow-turn, RISK clone [0]) and it led to such a lack of productivity that it was subsequently ban
by peter_l_downs 12y ago
Similarly, I introduced our office to Conquer Club (an online, slow-turn, RISK clone [0]) and it led to such a lack of productivity that it was subsequently banned. Too much fun!
[0]: http://www.conquerclub.com/ http://www.conquerclub.com/
- girvo 12y agoHey, I didn't need to get anything done ever again anyway, cheers for linking it, it looks awesome!
- willismichael 12y agoHere's another online Risk clone with a variety of maps and house rules: http://landgrab.net http://landgrab.net
- DrewRWx 12y agoI have a couple friend groups that I play Warlight [0] with. It can be a slow, massive multi-day game down to a fast paced 2-on-2 "realtime" game. [0]: http://www.warlight.net/ http://www.warlight.net/
- rms 12y agohttp://www.kdice.com http://www.kdice.com is my favorite risk-like
- jarin 12y agoI've been playing this with online friends: http://triton.ironhelmet.com/ http://triton.ironhelmet.com/ It's a space-based strategy game that has a lot of diplomatic elements, and the thing we really like is everything about it is completely deterministic, other than one researchable ability that gives you research points in a random field every turn. Anyway, the default one turn per day is fantastic, and the game "ticks" once per hour, meaning it can take between a few hours and a couple of days for your fleets to transit between stars. It's a great pace for checking in a few times a day, and the game has calculators to help with timing coordinated attacks. Finally, and I think this is key, do not enable formal alliances. They allow allies to share vision and they require a 24 hour notice to break the alliance, which takes all the fun out of it :)