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> And that's when I realized that pretty much no modern games are as hard and unforgiving as that old DOS wonder. I'd say FTL and Super Hexagon are good exampl
by interpol_p 12y ago
> And that's when I realized that pretty much no modern games are as hard and unforgiving as that old DOS wonder.
I'd say FTL and Super Hexagon are good examples of punishing modern games. I think this sort of difficulty curve is coming back into fashion with gamers.
- TheCraiggers 12y agoI personally don't think the punishing difficulty curve was ever not in fashion with the gamers we're talking about. What happened was it fell out of fashion with the publishers, because they realized if they made the game easier, it appealed to a larger market. What changed all this was kickstarter. All the games that developers still wanted to make, but couldn't find funding for because they weren't "modern" suddenly had a new method for publishing. FTL is a great example of that- it was an early kickstarter success and I doubt it would have been as good if it were published by, say, Ubisoft. What will be interesting is if we see a resurgence of hard games, just like the resurgence of point-and-click adventure games after Doublefine showed that people will still pay money for them.