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Ever think for one moment that a mobile RTS has a different use case and different market than someone who plays Starcraft 2? Don't you think there are more of
by alttab 12y ago
Ever think for one moment that a mobile RTS has a different use case and different market than someone who plays Starcraft 2? Don't you think there are more of "those people", than those that will be annoyed with week build times.
If these "RTS" (keep in mind, its just marketing) games are only designed to be played a few minutes a day, over weeks and months, it could be easily continually engaging. Much like a late night show or your weekly Game of Thrones.
For that reason, you probably aren't the target market. Having a fleet of IAP testers (who are humans and get sick, quit their job, change positions) that are fully trained in all the existing games as well as being experts in game mechanics and can quickly understand new IAPs and new game types as they emerge is a very myopic and naive view of the world.
The "scam" argument boiled down to its core is really a moral judgement. With that I'd say good luck attempting to scale that and not piss someone important off.