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I really like OpenXcom, but like the original Xcom i can't play it because of its rather stupid hit calculations. Range to the target isn't used for calculating
by Vektorweg 12y ago
I really like OpenXcom, but like the original Xcom i can't play it because of its rather stupid hit calculations. Range to the target isn't used for calculating the chance to hit a target. Because the troops can't hit something when it stands in front of them. Resulting in funny battles.
There is an build-in mod to reduce the chance to hit a target based on range. Since this doesn't solve the issue, the melee aliens become even more dangerous. And from all games around, Xcom do have the nastiest melee alien ever.
- devindotcom 12y agoIs this true? I've definitely unloaded a few full auto shots into aliens nearby and the hit rate seemed drastically higher than if I were to do that at range.
- Vektorweg 12y agoIts also noted in the changelog: - Range based accuracy removed - UFO Extender accuracy added. or in the ingame settings.
- danielweber 12y agoIf you miss, your shot changes to be off by some amount of degrees. If you are close enough, even misses hit your target.
- morsch 12y agoI think this might be a good place to start: https://github.com/SupSuper/OpenXcom/blob/master/src/Battlescape/Projectile.cpp#L306 https://github.com/SupSuper/OpenXcom/blob/master/src/Battles...