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They have been working on and off an official Mod API for a while. http://www.eurogamer.net/articles/2012-02-29-mojang-hires-bukkit-server-mod-team-to-make-offi
by ripter 12y ago
They have been working on and off an official Mod API for a while. http://www.eurogamer.net/articles/2012-02-29-mojang-hires-bukkit-server-mod-team-to-make-official-minecraft-api http://www.eurogamer.net/articles/2012-02-29-mojang-hires-bu...
But this has nothing to do with monetizing servers, which is the point of the post.
- MrZongle2 12y agoTrue, but OP is on-target here. I've got two boys who were rabid Minecraft players, and although I'm not a (current) Java developer I can confirm that the modding process is a horror. How does this relate to the monetization issue? Well, from a technical perspective Mojang seems to be phoning it in these days, in terms of Minecraft. The console and mobile versions seem to be getting regular love while the core PC version has been in near-limbo for most of 2014. The plugin API, promised for well over a year (and I suspect over two) is still nowhere to be seen. Notch, creator of the game, isn't even involved with it anymore beyond the occasional "voice from the mountain" posts such as this. While I'm sure they have some talented people touching the code (e.g. Jeb and Dinnerbone), the focus and drive appear to be missing. So when I hear about the EULA debacle and the half-assed cloud of confusion and conflicting messages coming from Mojang, I'm not surprised. I like the game, but have no idea if anybody's really steering that ship with a particular destination in mind.
- nl 12y agoInitally called the Modding API, it has been planned in some capacity since at least July 5, 2010, shortly after the release of Alpha 1.0.1_01. It was then stated to be released in Beta 1.8.[6] The Modding API was then rebranded as the Plugin API, with the release originally stated to be planned for 1.3, then for 1.4, and then it was accidentally stated by Curse that it would be implemented in 1.5, but has since been delayed...At MineCon 2012, Mojang shared their vision for the future of the plugin API....As of October 26, 2013, the Plugin API/Workbench cannot be found on its GitHub page. Furthermore, the developer website has also been taken offline[1] Draw your own conclusions. [1] http://minecraft.gamepedia.com/Plugin_API http://minecraft.gamepedia.com/Plugin_API
- russellsprouts 12y agoThey have been delaying, but they have also hired several of the developers from CraftBukkit, which did create a plugin API for Minecraft. Their experience with CraftBukkit showed that they had created the API too soon. The code is messy and not amenable to mods. The 1.8 update, currently in development, has added features, but it has mostly focused on refactoring and cleaning code. For example, they recently rewrote the entire block id system, removing numerical ids and instead using namespaced identifiers. This will allow mods to coexist rather than try to claim the same block ids.