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Is it really unsolved? With our game for example each active player costs less than 3c per month in server costs. If you have your user pay up front than you a
by Negitivefrags 12y ago
Is it really unsolved?
With our game for example each active player costs less than 3c per month in server costs. If you have your user pay up front than you are blowing that out of the water almost regardless of how many months they are active for or how much you are charging. You just provide the servers for the game.
If your game is free and funded with microtransactions then you really should be able to get 3c per month per active user.
- asdfaoeu 12y agoI imagine minecraft hosting is a lot more expensive. The server has to keep substantially more state as well as deal with users potentially consuming a lot of CPU server side resources (why most servers ban things like TNT and fire). There are all also a ton of mods that users may want. I imagine your 3c/mo game doesn't have the same amount of interactivity involved. The real issue is that there are a fair amount of people who want to run minecraft servers for free anyway that it forces out commercial operators.
- dragontamer 12y agoSounds like a terrible business to get into. Which begs the question: are you doing this for money, or are you doing this because you find it fun? Sometimes, the two are not the same. When they aren't the same, you should go out and try and find something that is both fun and rewarding for you. Running into a saturated market, losing money, dealing with DDOS-happy griefers immature ungrateful *wipes seems like a terrible job to get yourself into. Sure, we all just want to play Minecraft, but your customers are toxic, and dealing with the politics is crap, and now I learn that its unprofitable to boot. So if you aren't having fun and you aren't making money... there's something that needs to change. I can't think of any other community where griefers, trolls, and DDOS attacks are as big of a problem. It really seems like a Minecraft-specific phenomenon. (outside of MMORPGs, where the competitive play between clans sometimes leads to Out-of-character real life DDOS attacks)