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If the players come to those server networks looking for the custom gameplay experiences they provide and every network stands to lose a lot of money from the E
by networked 12y ago
If the players come to those server networks looking for the custom gameplay experiences they provide and every network stands to lose a lot of money from the EULA change what prevents them from hiring developers to replace Minecraft with a custom client? I mean this as a genuine question.
- Negitivefrags 12y agoYou are falling in to the very trap that this entire article is about. Nobody is losing money from this EULA change. The EULA already forbade this and always did. The EULA is only more liberal than it was before. If they were willing to flout it before than there is no reason they shouldn't be willing to continue to flout it now.
- networked 12y agoIn the post that awjr links to above the author claims that a Mojang employee has interpreted the previous EULA for them as allowing this ("I personally discussed our rank system with a member of your business team at Minecon last year and he confirmed we were in compliance with the EULA. The only rule was to not sell Mojang IP [...]"), although it does not make it clear as to how official their discussion was. With my question I didn't mean to imply that I have an opinion on this matter either way. I'm mostly wondering if the big server networks could try to cut out Mojang based on their shared (I assume) interpretation of how to the EULA has changed over time, whether it be right or wrong. Edit: clarified last sentence.