4 ms·
Right, I should be more specific but I was looking at party control / status / inventory management.
by blooberr 12y ago
Right, I should be more specific but I was looking at party control / status / inventory management.
- Vaskivo 12y agoOk, I know I've ranted a bit. First, what do you want? Just good examples, or you're thinking of making a game andwant some good examples? Now, for inventory. You can have the party inventory, like in JRPGS or the character inventory like in Baldur's Gate. Personally I prefer the party inventory because there is a lot less fiddly. But the other kind is more "realistic". There is one game that mixed the two in a way that I enjoyed. You have a party inventory but each character has "slots" where you can put items to be used in battle. But in this case you don't have the whole inventory available. Then you can have an unlimited inventory, like in JRPGS, or a limited one. You can limit it in two ways: Limited space like in Diablo, or limited weigth capacity like in Skyrim. In my opinion you should never mix them both. It's too fiddly, and too frustrating. In limited space you also can have item of diferent sizes. This is fun because inventory menagement becomes a sort of minigame (again, Diablo makes this pretty well). With party control it's a lot more complicated. If the game is turn based or if there is the option to pause the action, the player should have total control of all the mambers of the party. If it's all real time, there should be an option to ssue orders. One game that does this well is Mount and Blade. You can issue orders to your troops including, IIRC, you could issue orders to the different kinds of troops. I feel this would be a nice addition to Skyrim, for example. About status, I really liked what Final Fantasy VII did for status effects. If a character was nead death he would appear hunched, if confused he would have stars swirling around his's head and if poisoned he would glow in green. If he were under all these status effects, we would show all three effects and they didn't overlap or be in conflict with each other. But, as I said in the previous post, it still depends on your objectives in the game. In pokemon you have direct control over your pokemons but I would like to see a similar game where you don't have direct control and you have to train their AI.
- r41nbowcrash 12y ago>inventory management That would be Lands of Lore. A single inventory for all the party members.