3 ms·
I think I disagree with almost every point you made :P - The two missing dungeons were a non-factor (I didn't even know about this until just right now). The g
by macspoofing 12y ago
I think I disagree with almost every point you made :P
- The two missing dungeons were a non-factor (I didn't even know about this until just right now). The game wasn't buggy, and it felt complete. It was as good as it was going to get.
- Sure, a bunch of console-vendors bit the dust with CD-ROM, but nobody blamed CD-ROMs. They failed because of price, or because of lack of recognition, lack of games, or whatever, but not because of CD-ROMs. That's not me talking with the benefit of hindsight. I remember being in that era. There was a consensus that optical media in general, and CD-ROMs specifically, were the future. They were cheaper, and could hold huge amounts of data and FMV clips (FMV was big!). Nintendo had their reasons to go with cartridges, but they weren't good reasons for customers and publishers.
>Likewise, the Wii was slated when people saw the Gamecube-level specs with no HD, but then it was successful beyond anyone's wildest expectations.
Yeah, it was a success and let Nintendo survive that console generation, but that success didn't do anything for the Wii U and the Wii kinda lost steam near the end (didn't most 3rd party publishers abandon it mid-way through it's life?). They got really really lucky with the Wii.
- Tycho 12y agoDidn't Windwaker only have 3 dungeons or something? The two abandoned dungeons would have kept it on par with OoT and MM, without them it seems like you're being shortchanged. Sure, the Twilight Princess style went down much better with the fanboys but you can't pay too much attention to the overly vocal minority that hated Celda. Nobody thought to blame CD-ROMs as Sony made a big success of it, but sticking with cartridges let Nintendo differentiate themselves from everyone else and ensure they were the only genuine alternative to Playstation. In general Nintendo's business strategy can be described as: a) do something different b) never bet the house. The first ensures the potential for runaway hits like the Wii or DS, while the latter ensures they can always try again next generation.
- quote_ 12y agoWind Waker has 5 main dungeons / temples - 7 if you include the fortress and final tower. It also has a 3 mini dungeons to get a few of the items [magic arrows / iron boots].
- pyre 12y ago> - The two missing dungeons were a non-factor (I didn't even know about this until just right now). I enjoyed Wind Waker, but I always felt like something was missing. It felt odd that there were only two temples where the previous games had more. I also didn't know about the missing dungeons. And as another poster mentioned, apparently the dungeons were complete, but 'too hard' so they were cut. I almost wish they would have included them somehow even if it was a 'hard more' or some sort of special edition of the game. > that success didn't do anything for the Wii U To be fair, the Wii U didn't do much to cash in on the Wii's success other than keep the name, and confuse people as to whether or not it was a new console.