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Apple's support of OpenGL has been notoriously bad performance and feature wise for quite a while (at least on OSX, not sure of the mobile story), so I'm not th
by overgard 12y ago
Apple's support of OpenGL has been notoriously bad performance and feature wise for quite a while (at least on OSX, not sure of the mobile story), so I'm not that surprised that their webgl implementation isn't brilliant. It would be the most un-apple thing ever, but I wish they'd just leave it up to the device manufacturers to provide a GL implementation directly in the same way microsoft (generally) does. Apple has so far proven to be awful at it.
- comex 12y agoToday on mobile, device manufacturers' GL implementations are notoriously awful: https://dolphin-emu.org/blog/2013/09/26/dolphin-emulator-and-opengl-drivers-hall-fameshame/ https://dolphin-emu.org/blog/2013/09/26/dolphin-emulator-and... It sounds like Apple is doing well by comparison, but I don't deal with this stuff myself at present, so I'm not sure.
- deleted 12y ago[deleted]