6 ms·
Quick question about one of the algorithms this article proposes: >Instead, we compute a seed by combining a server_seed (which is provided in hashed form to t
by nrubin 12y ago
Quick question about one of the algorithms this article proposes:
>Instead, we compute a seed by combining a server_seed (which is provided in hashed form to the client before the deal - in the same way as the initial_shuffle is) and a client_seed.
What if the server picked a large value and this appending caused an overflow? Don't some languages/runtimes turn an overflow into 0? Then the server could always seed the RNG the same way.
I'm probably very wrong, can someone tell me why?