3 ms·
This is exactly what people should use WebGL for. Software skinning sucks, esp. if you can avoid it (e.g. with a vertex shader). (That said, there are plenty o
by yoklov 12y ago
This is exactly what people should use WebGL for. Software skinning sucks, esp. if you can avoid it (e.g. with a vertex shader).
(That said, there are plenty of other areas for using SIMD in JS)