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Except to make this analogy complete the store would make you wait 30 minutes to check out even if there was no one else in the store. In other words, the wait
by potatolicious 12y ago
Except to make this analogy complete the store would make you wait 30 minutes to check out even if there was no one else in the store. In other words, the wait is artificial to begin with.
Paying to be prioritized in a system with limited resources is one thing, paying to get rid of an entirely artificial restriction is quite something else.
- stoolpigeon 12y agoIt's a video game. Everything is artificial. Following the reasoning here I would expect that a proper game would be beat when I started it and any interaction I have with it is some kind of artificial barrier that should be removed.
- potatolicious 12y agoThis logic doesn't follow. Most video games don't optimize their gameplay mechanics for conversion to micropayments - and the ones that do are widely under attack. Sure, all mechanics in all games are man-made, but to continue the analogy, we're talking about an entirely artificial wait time to check out that's been specifically optimized to make you pay for the "express" checkout. In other words, the wait exists for no reason except to extract more money from you. The whole core of the argument is that developers used to optimize the mechanics of the game for fun and enjoyment, and now instead optimize the mechanics for how frequently and continually they can suck money out of your pockets. There is now a gigantic philosophical and developmental gap between the "pay once" and "pay monthly" business models and the "pay always" business model.
- jimhart3000 12y agoThey kind of already do this with their pharmacies.