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> Consumers just don't pay for games anymore This is completely absurd. Look at Steam. Or every game console.
by TillE 12y ago
> Consumers just don't pay for games anymore
This is completely absurd. Look at Steam. Or every game console.
- selectodude 12y agoOh come on. You know the poster was referring to mobile gaming, not gaming in general.
- TillE 12y agoThe 3DS XL and PS Vita are also doing quite well.
- selectodude 12y agoNow you're just being intentionally obtuse.
- tehwebguy 12y agoRight! But my guess would be that those are purchased for the purpose of playing games by the majority of customers, and that phones are not.
- ChrisClark 12y agoBut those games don't run on phones, and we're talking about phones in this discussion today.
- TillE 12y agoWhy are phones magically different when we're discussing games? You're going to have to justify that.
- mcintyre1994 12y agoCompare the most popular free games on Steam and consoles with mobile devices. Off the top of my head, Candy Crush Saga and multiple free Angry Birds titles have over 100m downloads on Google Play alone.
- Houshalter 12y agoNumber of downloads doesn't matter because they are free and they make no money off of downloads. You need to look at the total amount made.
- sbov 12y agoThe competition matters. Even if my competitors are making $0, they still reduce the amount I make.
- DanBC 12y agoHave you ever seen the app store? It is crammed with "free" games that have long lists of IAPs to remove slow-down timers and similar.
- tehwebguy 12y ago1. Market 2. Gaming experience Steam users or console owners have spent time, money or both just to have the equipment to play games. I'm guessing that the same market that buys consoles buys smartphones, so they may be more likely to buy good phone games. But maybe not! I mean, they have a console at home so if a game they want is cross platform maybe they prefer to play it on that? The gaming experience is also hugely different. They are converging, but there are still so many differences. That blazing fast new processor doesn't do much for controls, screen size, battery life, multiplayer - all of these are things that stop phones from competing with consoles directly. My guess is this is a reason that the top games are time wasters.
- yareally 12y agoI would say mobile games are viewed as more disposible than PC or Console games. Developers can pull a game from the Android or iOS markets at any time and unless you somehow made a backup, you'll never get to play it again if you happened to reset your device or get a new one. With steam though, my game library stays there, even if the developer no longer sells the game on Steam (happened with the Wolfenstein game that came out a few years ago). Also, many mobile games also depend on server side resources and won't function without them.
- giarc 12y agoI for some reason can't reply to your other comments but the difference between consoles and phone games is that free games actually exists for phones. You can't buy an XBox and have access to hundreds of the most popular games for free. People buy an XBox knowing that they will have to buy games. People who buy phones, know that the app store or google play contains thousands of free offerings.