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>Plus, I am not sure how many people will go through the trouble of putting on goggles in wide range adoption. That being said I think simpler devices like the
by bignaj 12y ago
>Plus, I am not sure how many people will go through the trouble of putting on goggles in wide range adoption. That being said I think simpler devices like the kinect have more mass market appeal, and thus the adoption of devices like kinect will ultimately be instrumental in the success of more complex interfaces like Oculus, etc...
This got me thinking a lot but I'm not sure things like Kinect will eventually help devices like the Oculus Rift. Case: my girlfriend loves the Kinect i.e. how it will turn on my TV/Xbox with voice commands, sign her in via face recognition and let her navigate to Netflix easily not even having to get out of bed or move. My girlfriend is very non-technical and doesn't care about gadgets like most of us on here do. I couldn't see my girlfriend in a million years wearing a Oculus headset and I'd never hear the end of it if she saw me wearing one...
- VLM 12y ago"I couldn't see my girlfriend in a million years wearing ... and I'd never hear the end of it if she saw me wearing..." And this is an insightful comment in that the tide seems to be turning anti-kinect, and once the "value is socially constructed by others, not internally" crowd decides as a group that the kinect is embarrassing, its toast in the marketplace unless it can downscale quickly and smoothly which most products can't do. Occulus can survive while its in growth phase and fashion oriented people don't like it. That's OK, its a big world and there's space for all. But if the kinect org and support system and ecosystem is size "X" and "not being cool anymore" results in a mandatory nearly instant decrease in size by a factor of perhaps 3, that could kill the entire product by having trouble down scaling. With narrow casting I'm not even sure what "cool people" watch anymore but all you need is some comedians making fun of people using Kinect or maybe some parody commercials during the superbowl or during reality TV or whatever, and that product is simply toast. Watch for that cultural phenomena, and then watch for product discontinued notices six months later. All that product needs is a sequel of that "40 year old virgin" movie where sony pays for product placement for the main character to use a kinect, or maybe a stoner/teen comedy movie with a kinect in it, and its all over.
- bignaj 12y agoAwesome comment and I think totally right. Another great example is Google Glass and "glassholes" or Scoble in the shower and how that intensely negative social image tanked the mainstream appeal of the device in many ways. Sure there were other concerns (privacy, style, etc) but it instantly became very uncool once people were making fun of it on comedy shows, late night TV etc. and it was associated socially with that image.
- 3327 12y agoAll your points are true. However if you were a teen in the 90's i can tell you that girls playing video games was as rare as a gypsy with a mortgage. Now girls play video games but it was unheard of only a decade ago. Things change, although it takes time but don't be surprised if your son's gf someday will be comfortable with the Oculus.