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Reading the comments, I can't help but feel people are being overly negative about this project. Math education is a huge, sprawling, decades-long endeavor. I
by natural219 12y ago
Reading the comments, I can't help but feel people are being overly negative about this project. Math education is a huge, sprawling, decades-long endeavor. It involves so many disciplines and moving parts and areas of pedagogy. Math education for college graduates is an entirely different thing than establishing basic numerical concepts in early minds and teaching kids to be confident manipulating symbols using mathematical rules to achieve tangible goals. I think it's an incredibly fruitful idea to take these simple math concepts and put them in an immersive 3D environment, and this project hits the nail on the head in regards to how we get there.
There are two main obstacles to achieving learning: Engagement, and efficiency. A lot of efficient ways of teaching end up not being engaging, and a lot of engaging ways of teaching end up not being very efficient.
I strongly believe that math education of the future will be one to tie these together in an important way, and I think Mathbreakers is the best attempt I've seen so far to bridge that gap in a practical, accessible way for youngsters. They have derived all level design and concepts from working directly with teachers and playtesting on students in real classrooms. They have achieved tangible results so far, after only a year of work. I can't imagine where they will be one year from now.
Kudos to the Mathbreakers team, I think this is one of the coolest projects to come out of Kickstarter I've seen in a while.