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I can remember disliking 1998 2D Mac math games quite a bit. From what I can remember you would solve one little arithmetic problem after another and there wou
by Detrus 12y ago
I can remember disliking 1998 2D Mac math games quite a bit. From what I can remember you would solve one little arithmetic problem after another and there would be some fun graphics around that. And they were exactly as boring as doing hundreds of little arithmetic problems.
I wonder if this game is actually interesting or they found a few happy kids for the video.
- doorhammer 12y agoReminded me of this penny-arcade: http://penny-arcade.com/comic/2014/02/21 http://penny-arcade.com/comic/2014/02/21 I know I got tricked into doing math when I started playing ccg's and pen and paper rpg's when I was really young. I didn't learn anything crazy, but it seems like my desire to crunch numbers and learn statistics was always min-max gaming driven
- ccvannorman 12y agoHi, Charlie here, co-founder of Mathbreakers (not the OP tho). This game really is different; there are no worksheet style problems (NumberMunchers et al.) Our whole idea is to treat math and numbers like toys that fit together, so you can experiment and play with numeracy and interesting calculators. The goal is twofold: Change kids' mindsets towards math to make it more fun, and to help them understand emergent properties of numbers (like you can use any factor of a number to add up to that number in quick succession) This is just the first step towards that, and it's aimed at elementary students. Soon we hope to be making 3D graphs with enemies on them that you have to "graph" out of your way (and other cool game-y applications)